I think those both contribute huge toward blocking.Also, once you get level three shield or higher, it only gives you higher and higher blocking skill, IIRC. Build tons of Gyms and put trimps on the Trainer job when you unlock both. ![]() So I want to get more gems, so I need to clear levels faster, which means I need more attack equipment, but I'm not making metal fast enough, which means I don't have enough workers, and to get more workers I need more resorts, which I can't fookin build because I don't have enough fookin gems.I'm not hooked on this thing, mind, I'm just academically looking at the game mechanics and wondering how one would solve this hideous trap.You will also, eventually, unlock an building that will collect gems for you. ![]() I kind of dislike how incremental games sort of slowly devolved into glorified versions of Progress Quest after Cookie Clicker got big.I really prefer A Dark Room (and Crank (Also some of the old ones like Candy Box (2).Cookie Clicker was neat, and I like how it slowly got more insane, but I really appreciated the earlier incremental games because of how they expanded their systems.Admittedly I didn't get too far in trimps, but after getting a few maps in on the battle thing I felt like it was just unlocking meters to get more meters to get a line of text a few hours down the line.
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